# Ad Spaces
An Ad Space is an Actor that displays intrinsic advertisements to the player. Ad Spaces load images at runtime in both JPG or PNG formats.
# Creating Ad Spaces
- Using the Place Actors Mode, drag and drop a Frameplay Ad Space Actor into the Viewport
- Position the Ad Space to best fit your environment
# Configuring an Ad Space
- Select the Ad Space in the World Outliner to view the Ad Space Configuration located in the Details panel
- Enter a unique name for the Ad Space
- Set the image ratio to one of the preset aspect ratios to best fit your environment
- (Optional) Select
Synchronize Ad Space
and enter aChannel Name
to begin creating a Group of Synchonized Ad Spaces that render the same image
# Ad Space Configuration
# Name
A unique description to identify this Ad Space (Eg. position or context in the current Scene). Unique names enables Frameplay to provide accurate Ad Space viewability reporting.
# Ratio
Frameplay offers a variety of horizontal and vertical Ad Space ratios designed to fit in your game environments. There are 14 supported ratios: 1:1
, 3:2
, 2:3
, 4:3
, 3:4
, 16:9
, 9:16
, 21:9
, 9:21
, 40:9
, 9:40
, 60:9
, 6:1
and 8:1
.
# Texture Quality Multiplier
The texture quality multiplier
determines the advertisement texture size. Set to either quarter
, half
or original
. This combines with the global texture quality setting to determines the maximum resolution of texture downloaded.
# Refresh Type
Ad Space refresh type
can be either dynamic
or static
. Dynamic
ads will refresh a new ad every 60 seconds. This allows for multiple impressions over time. The Static
option will only request a single advertisement.
# Ad Material
The Ad Material
is used when displaying an advertisement.
# Placeholder Material
In the instance where an Ad Space does not have an advertisement loaded, the Placeholder Material
is used.
Ensure that the DynamicTexture
Parameter Texture Object is present on any custom materials used.
See the